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Old Aug 21, 2009, 04:29 PM // 16:29   #41
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Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Originally Posted by Celtus View Post
This is ridiculous! So ridiculous that Anet will probably offer you a job. Since what you are REALLY complaining about is the PvE only skills that sway the balance here...change those. instead of completely altering something that doesnt need to be altered. PvE only skills were a horrible idea. Dont expect any balance in pve as long as everyone has god mode skills..and some professions have better ones than others.
PvE skills are not the making Perma-forms possible. They are the ones making PvE fun and with a more fluid gameplay.
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Old Aug 21, 2009, 04:34 PM // 16:34   #42
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Guild: Primeval Warlords[wuw]
Profession: R/
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Originally Posted by Arkantos View Post
The thing is, when balancing a game, you balance around what is mostly run. As far as melee goes, the majority of builds are going to be running 14 weapon mastery, so that's what ANet is going to balance it around. They don't balance it around someone who wants to be unique and run 9 weapon mastery.
Of course if you balance around 14 WM, that's what's going to be run, because you'll be gimping the alternatives.

Quote:
Originally Posted by MithranArkanere View Post
PvE skills are not the making Perma-forms possible. They are the ones making PvE fun and with a more fluid gameplay.
There are enough SF QQ threads already, this one has nothing to do with it. Please knock it off.
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Old Sep 14, 2009, 01:08 AM // 01:08   #43
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Join Date: Mar 2006
Location: Sacramento, CA
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Exclamation The easy and simple way to enhance Scythes for Dervish/X.

The easy and simple way.

LEGEND:
=BP=//Break-point
SL//Scythe Level
#oTF//Number of Targets Hit
ML//Multiplier Level

*Scythe LVL||# of Targets Hit*
*<9||3*
*10-12||3*
*13||4* =BP=
*14||4*
*15||5* =BP=
*16||6* =BP=
*>16||6*

*MATH PORTION*
Weapon damage baseline is at REQ 9, which is where you start any multipliers/exponentials of anything in this game.

To increase your #oTH, you have to increase your SL by a certain multiplier of numbers, but decreasing.

So from SL 9 to SL 13, the ML is 4.
From 13 to 15, the ML is 2.
from 14 to 16, the ML is 1.

Anything higher than 16 yeilds no gains.

+Attribute skills/spells/(whatever) affect this bonus, like a Dervish version of Awaken Blood.

So basically, a D/X with SL 12(MAX) with a:
Minor Sycthe Mastery Rune = 4 #oTH
Major Sycthe Mastery Rune = 5 #oTH
Superior Sycthe Mastery Rune = 6 #oTH

Please sign.

(The real problem with the Dervish class is the Mysticism Attribute Line, but this would be a nice bonus for Dervish Primaries.)

Last edited by Jimyd; Sep 14, 2009 at 01:11 AM // 01:11..
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